![]() During combat, especially boss battles, it could be quite frustrating. It was never game-breaking but it was annoying. I found any time I was turning the camera rapidly from side to side, frame rates suffered to various extents. ![]() Especially after a load screen, I experienced stuttering. More concerning are the frame rate drops. Maybe there were logistical challenges developing a big title like this during COVID, but the lack of polish and finish in the game suggests that time and resource constraints caused some corners to be cut. NPC movement is not smooth, and I hate to say it but Rune Factory 5 looks like a PS2-era title at its worst moments. ![]() Textures like grass and bushes are disappointingly low-res and blocky. In the move to a 3D environment, the series’ latest title doesn’t feel latest-gen. Visually, the quaint seaside town of Rigbarth is a bright and vibrant place, to be sure. On a technical level, Rune Factory 5 is also a bit uneven. I honestly don’t know what my overall level is right now, and I’ve never felt the need to keep track. But what about walking? Did raising my walking level help me in some way? If so, I never learned how. I’m assuming that sword skills helped with my attacks. But it isn’t made clear how these levels factor into the game. You get progression points for almost everything you do in the game–from using swords and shields right down to chopping wood and even sleeping. I refuse to believe this was play-tested by humans and they were okay with it.Īnother good example of this is the leveling system. You must do this every time you want to switch tools. If you want to choose a different tool, such as switching out your hammer for an axe, you’re forced to open the menu, choose the tool, equip it, close out the menu, and press the left D-pad to grab it. The menu system, for starters, seems poorly thought-out. And this game is trying to do so much at once that each individual element suffers a bit from a lack of follow-through. And so on.Īll of the games, the systems, and the various threads in Rune Factory 5 feel a bit disjointed. Then, I’d move on to doing some cooking, or crafting, mostly just because I felt I had neglected it. ![]() I’d go fight some monsters, maybe clear a dungeon. After a few hours of farming, I’d stop and decide to pursue the story a bit more. My playstyle sure seemed to reflect that. Even after many hours of playing, I never shook the feeling that I was playing three or more totally separate games. You get “a lot of game for your buck” here. I said in my preview that it feels like three games in one. But something lacking in Rune Factory 5 is focus. ![]()
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